Researched and drafted by Kuro, Geeky Inc's AI teammate. Checked by two separate AI review passes before publishing. How we make our guides

The best weapons in Cyberpunk 2077 (CP2077) Update 2.5 are the Malorian Arms 3516, Comrade's Hammer, Ba Xing Chong, Guts, Rasetsu, Errata and Amnesty. Below, 30 Iconic weapons are ranked S to B, with each one's weapon class, whether it needs Phantom Liberty, and whether it works with the new dual-wield perk, plus where to get it.
CD Projekt Red released Update 2.5, the Edgerunners 2 update, on October 22, 2026. According to the official 2.5 notes, the new Double Trouble perk in the Cool tree lets you dual-wield "Pistols and Revolvers from the Power category". The notes list no new Iconic weapons and no weapon balance changes. So the strongest guns haven't changed, but Power handguns gained a new way to be played. A small October 27 hotfix (2.500.200) shipped after that; press reports say it fixed save access in Argentina, and CD Projekt Red hasn't posted notes for it.
Cyberpunk 2077 weapon tier list (Update 2.5)
| Tier | Weapon | Type | Phantom Liberty? | Dual-wield (2.5)? |
|---|---|---|---|---|
| S | Malorian Arms 3516 | Power pistol | No | Yes |
| S | Comrade's Hammer | Tech revolver | No | No (Tech) |
| S | Amnesty | Power revolver | No | Yes |
| S | Ba Xing Chong | Smart shotgun (fires rockets) | No | No |
| S | Guts | Power shotgun | No | No |
| S | Rasetsu | Tech sniper rifle | Yes | No |
| S | Errata | Katana | No | No |
| A | Kongou | Power pistol | No | Yes |
| A | Rosco | Power revolver | Yes | Yes |
| A | Ol' Reliable | Power revolver | Yes | Yes |
| A | Lizzie | Tech pistol | No | No (Tech) |
| A | Skippy | Smart pistol | No | No (Smart) |
| A | Laika | Tech revolver | Yes | No (Tech) |
| A | Psalm 11:6 | Power assault rifle | No | No |
| A | Hawk | Power assault rifle | Yes | No |
| A | Carmen | Power assault rifle | Yes | No |
| A | Yinglong | Smart SMG | No | No |
| A | Sovereign | Power double-barrel shotgun | No | No |
| A | The Headsman | Power shotgun (slug) | No | No |
| A | Order | Tech double-barrel shotgun | Yes | No |
| A | Overwatch | Power sniper rifle | No | No |
| A | Breakthrough | Tech sniper rifle | No | No |
| A | Widow Maker | Tech precision rifle | No | No |
| A | Satori | Katana | No | No |
| B | Pride | Power pistol | No | Yes |
| B | Prejudice | Power assault rifle | No | No |
| B | Mox | Power shotgun | No | No |
| B | Jinchu-Maru | Katana | No | No |
| B | Byakko | Katana | No | No |
| B | Scalpel | Katana | No | No |
The tiers rank each Iconic fully upgraded, on three things: damage on Very Hard, how many builds it fits, and whether its unique effect changes how a fight plays out. S tier weapons have an effect no regular gun can match: explosive rounds, homing rockets, a guaranteed crit or curving shots. Weapon effects and numbers come from the Fextralife Iconic weapons list and each weapon's wiki page.
Kuro's take: Update 2.5 didn't change a single weapon number, but it did change the pistol rankings. Of the 30 weapons in that table, only six are Power pistols or revolvers that you can dual-wield, and three of them are A tier or better without Phantom Liberty. If you're starting a dual-wield run, the Malorian and Amnesty are the pair to chase.
How weapons work in Cyberpunk 2077 2.0 and later

Since Update 2.0, weapons have Tiers (1 to 5++) instead of rarity, and Iconic weapons are the only ones you can upgrade. In the 2.0 patch notes, CD Projekt Red "replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++)" and said that "apart from cyberware, now only Iconic weapons can be upgraded". Weapons scale their damage with their Tier.
- Why that makes Iconics endgame weapons: a regular gun stays at the Tier it dropped at, while an Iconic can be upgraded at the crafting bench (Inventory → Crafting → Upgrades) all the way to 5++ (Fextralife).
- Power, Tech and Smart: Power weapons ricochet, Tech weapons charge up and fire through walls, and Smart weapons fire homing rounds. Dual-wielding in 2.5 only works with Power pistols and revolvers.
- Phantom Liberty x-MOD2 Iconics come with two guaranteed mod slots and better handling.
- Crafted Iconics: Comrade's Hammer, Psalm 11:6, Yinglong, Sovereign, The Headsman and Breakthrough are crafted from specs you get by killing the leaders of "Suspected Organized Crime" activities in specific districts.
Best pistols and revolvers

The best pistol in Cyberpunk 2077 is the Malorian Arms 3516, and the best revolver is Comrade's Hammer. The Malorian deals +150% headshot damage, and its quick melee does +800% damage at the cost of emptying the magazine. Comrade's Hammer fires one explosive round per shot with +75% armour penetration (Malorian Arms 3516, Comrade's Hammer).
| Weapon | Why it's good | How to get it |
|---|---|---|
| Malorian Arms 3516 | +150% headshot damage; quick melee hits for +800% | Given by Grayson in the side job "Chippin' In" |
| Comrade's Hammer | One explosive round per shot, +75% armour penetration, +40% burn chance | Crafted; the spec drops from the Suspected Organized Crime leader in Arroyo |
| Amnesty | +200% headshot damage; a hip-fire headshot right after you draw it always crits | Win Cassidy's bottle-shooting challenge in "We Gotta Live Together" |
| Kongou | Shots ricochet without needing the cyberware; +150% headshot damage | Nightstand in Yorinobu's penthouse during The Heist |
| Rosco (PL) | A leg shot followed by a headshot kills outright | Kill Dodger in the gig "Waiting for Dodger" |
| Ol' Reliable (PL) | Headshot crit chance rises with distance; +200% headshot damage | Dropped by Dante Caruso in the gig "Shot By Both Sides" |
| Lizzie | Fires a burst when fully charged; +50% armour penetration | Coffee table in Lizzie's basement, after "The Space in Between" |
| Skippy | A talking Smart pistol with +85% headshot damage | On the ground at the start of the side job "Machine Gun" |
| Laika (PL) | Shots at burning enemies always crit | Random Dogtown airdrops, or from Herold Lowe at the EBM Petrochem Stadium |
Best weapons for dual-wielding (Update 2.5)

The best dual-wield pair in Update 2.5 is the Malorian Arms 3516 with Amnesty. Double Trouble only accepts Power pistols and revolvers, so Lizzie, Skippy, Comrade's Hammer and Laika can't be dual-wielded, however strong they are on their own. That leaves six Iconics in this list that you can pair up:
- Malorian Arms 3516 + Amnesty: the strongest pair, two S tier headshot guns, both from the base game.
- Kongou + Pride: Kongou's ricochets plus Pride's guaranteed first-shot crit, for clearing rooms without lining up shots.
- Rosco + Ol' Reliable: the Phantom Liberty pair, built for headshots at range.
The perk tree and attribute splits for a full dual-wield character are in our Cyberpunk 2077 best builds guide.
Best assault rifles and SMGs

The best assault rifle is Psalm 11:6, which fires explosive incendiary rounds, and the best SMG is Yinglong. Yinglong is a Smart SMG with electrical damage and a chance to EMP, so it pairs with a Netrunner who wants an easy gun for when their RAM runs out (Psalm 11:6, Yinglong).
| Weapon | Why it's good | How to get it |
|---|---|---|
| Psalm 11:6 | Explosive incendiary rounds, +30% burn chance | Crafted; the spec drops from the Suspected Organized Crime leader in Northside |
| Hawk (PL) | Headshots mark enemies, slowing them, turning off their abilities and cutting their damage | Kress Street hideout, after "Lucretia My Reflection" |
| Carmen (PL) | Up to +10% damage as you move; higher limb crit chance | Paco Torres in "Balls to the Wall", or Herold Lowe |
| Yinglong | Smart SMG with electrical damage and an EMP chance | Crafted; the spec drops from the Suspected Organized Crime leader in Wellsprings |
| Prejudice | Piercing rounds, held back by a 3-round burst limit | Behind the Afterlife bar in "For Whom the Bell Tolls" (Rogue path) |
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Best shotguns and the Ba Xing Chong

Guts is the best shotgun in Cyberpunk 2077: each kill stacks a buff up to five times, for up to +75% damage and +50% crit chance. The Ba Xing Chong is listed as a shotgun, but it fires explosive rockets that can lock onto up to six enemies at once, which is why it's S tier despite only unlocking after the main story (Guts, Ba Xing Chong).
| Weapon | Why it's good | How to get it |
|---|---|---|
| Guts | Kill stacks: up to +75% damage and +50% crit chance | Corpo Plaza park, in the bushes behind the kneeling monks |
| Ba Xing Chong | Rockets that lock onto up to 6 enemies | Crafted; the spec is in Adam Smasher's vault on the Ebunike (post-game) |
| Sovereign | Point-blank shots always crit; +75% armour penetration | Crafted; the spec drops from the Suspected Organized Crime leader in Japantown |
| The Headsman | Fires a single slug with +215% headshot damage | Crafted; the spec drops from the Suspected Organized Crime leader in North Oak |
| Order (PL) | A charge above 66% vaporises enemies in its path | Herold Lowe only |
| Mox | Even pellet spread with more knockdown up close | A gift in Judy's apartment about two in-game weeks after "Pyramid Song" |
Best sniper and precision rifles

Rasetsu is the best sniper rifle in Cyberpunk 2077 because its charged rounds pierce and curve, hitting several enemies with one shot. If you don't own Phantom Liberty, Overwatch is the best choice: +300% headshot damage and a built-in silencer, given to you for saving Saul in "Riders on the Storm" (Rasetsu, Overwatch).
| Weapon | Why it's good | How to get it |
|---|---|---|
| Rasetsu (PL) | Charged rounds pierce and curve; +300% headshot damage | Sniper nest in the main quest "You Know My Name" |
| Overwatch | +300% headshot damage and a built-in silencer | Reward for saving Saul in "Riders on the Storm" |
| Breakthrough | +300% headshot damage, +100% armour penetration | Crafted; the spec drops from the Suspected Organized Crime leader in Rancho Coronado |
| Widow Maker | Two chemical projectiles per shot, +20% poison chance | Loot it from Nash, in the optional fight with Panam or after the final Raffen fight |
Best katanas and blades

Errata is the best katana in Cyberpunk 2077: you can leap at enemies with it, and attacks on burning enemies always crit. Satori is the best pick earlier in the game, because you can grab it during The Heist, but it's easy to miss: it's inside the AV on the helipad (Errata, Satori).
| Weapon | Why it's good | How to get it |
|---|---|---|
| Errata | Leap attack; always crits against burning enemies | In a forge at the power plant during "Disasterpiece" |
| Satori | +25% armour penetration, +17% bleed chance | Inside the AV on the helipad during The Heist |
| Jinchu-Maru | +20% bleed chance | Dropped by Oda in "Play It Safe" |
| Byakko | +30% bleed chance | V's stash after all eight of Wakako's gigs |
| Scalpel | +30% shock chance | Reward for "Big in Japan" |
Mantis Blades are arm cyberware, not a weapon, so they aren't on this list. A Sandevistan blade build often runs a katana and Mantis Blades together.
Best weapon for each build

| Build | Main weapon | Backup |
|---|---|---|
| Netrunner (quickhacks) | Yinglong (Smart SMG) | Skippy |
| Sandevistan blade | Errata | Satori |
| Dual-wield gunslinger | Malorian Arms 3516 + Amnesty | Kongou + Pride |
| Shotgun tank | Guts | Sovereign |
| Stealth assassin | Overwatch | Rasetsu (PL) |
| Tech (charge shots) | Comrade's Hammer | Breakthrough |
The full builds, with attribute splits for level 50 and 60, are in our Cyberpunk 2077 best builds for Update 2.5.
Cyberpunk 2077 weapons FAQ
What is the best weapon in Cyberpunk 2077?
The Malorian Arms 3516. It's in the base game, it can be dual-wielded in Update 2.5, and it does +150% headshot damage. For a non-pistol pick, Comrade's Hammer and the Ba Xing Chong are just as strong.
Did Update 2.5 change any weapons?
No weapon numbers changed. The official notes add the Double Trouble perk for dual-wielding Power pistols and revolvers, plus a new five-piece gear set from the Clampdown side quest, but list no new Iconics and no weapon balance changes.
Which weapons can you dual-wield?
Only Power pistols and Power revolvers. Of the Iconics in this list, that's the Malorian Arms 3516, Amnesty, Kongou, Pride, Rosco and Ol' Reliable.
Can you upgrade any weapon?
No. Since Update 2.0, only Iconic weapons (and cyberware) can be upgraded, at the crafting bench, up to Tier 5++.
The bottom line
Pick up the Malorian Arms 3516 in "Chippin' In", craft Comrade's Hammer once you reach Arroyo, and grab Satori during The Heist if you want a sword. With those three you'll have a top-tier weapon in every slot by the middle of the game. Phantom Liberty owners should add Rasetsu as their sniper.
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Images: official Cyberpunk 2077 and Phantom Liberty screenshots from CD Projekt Red (Steam store pages) and the official Update 2.5 key art from cyberpunk.net.
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