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Final Fantasy Resonance (FF Resonance) launched October 22, 2026, and its central system practically begs to be ranked. You equip Visions, echoes of legendary Final Fantasy heroes, and the game hands you 26 of them, including a hero from every mainline entry from I through XVI. Any Vision fits any character. Each one levels its own mastery track. And the abilities you learn from a Vision stay equippable after you swap it out, as long as you stay under the cost limit.

Most rankings are going to miss that last rule. A Vision earns its keep twice: once for what it does while it's equipped, and again for what it teaches you permanently. A few of the best picks on this list are ones you'll eventually take off. Once you know who's worth equipping, our Final Fantasy Resonance best builds guide covers who to put them on.

Updated November 3, 2026: re-ranked after launch. This list now grades all 26 Visions against four published post-launch tier lists (Game8, KeenGamer, AllThingsHow and games.gg) as well as full-game kit data. Eleven grades moved: Bartz, Sephiroth and Ayaka rise to S, and Onion Knight falls from S to B. Every move is marked below and listed in What Changed After Launch at the bottom.

How These Rankings Work

Resonance is turn-based with a visible timeline and no ATB. Every enemy has a stagger gauge under its HP bar, and hitting an elemental weakness fills it faster. A staggered enemy loses its turn and its defense drops, and whoever staggered it gets an extra action at the end of the turn, in what Square Enix calls the bonus phase. Stagger the whole field at once and you trigger a Sweeping Stagger: every party member gets a bonus-phase action, and you can unleash one Vision's Resonance finisher.

Final Fantasy Resonance battle with STAGGERED displayed over a boss and the party HP bars below
A stagger landing in the Chapter 1 demo. The gauge under every enemy is what this whole list is built around. Image: Square Enix

Follow that loop all the way down and you've got your ranking criteria. Elemental weakness fills the gauge, and the gauge wins fights, so the number of distinct elements a Vision can put on the board is the single most valuable thing about it. It beats raw damage. It beats the job label. It was this list's primary axis before launch, and it's still the first thing we check. Role scarcity breaks ties, because some jobs have ten Visions fighting over the slot and others have two.

A note on sourcing, since it should affect how hard you lean on any of this. This list was first built before launch, from Square Enix's press material and the Chapter 1 demo, and graded mostly on elemental coverage. Launch showed that coverage misses half the picture: Awakening and Mastery Rank passives decide a lot of a Vision's endgame value, and a Vision with no element at all can be one of the best in the game if its kit is good enough (Ayaka is the proof). Kits are checked against fan databases (MeowDB, ffresonance.wiki and Game8), since Square Enix still publishes little mechanical detail, so treat those numbers as strong but unofficial. Grades now also weigh four post-launch tier lists, and the comparison table below shows exactly where we agree and disagree with each one.

Final Fantasy Resonance Visions Tier List at a Glance

The top of the FF Resonance Vision tier list: Terra, Bartz, Sephiroth, Ayaka and Tronn. Terra is the best magic damage Vision, Bartz the best physical Breaker, Sephiroth the strongest attacker once you beat him, Ayaka the best healer and Tronn the best stagger engine for the first half of the game. Here are all 26:

  • S-tier: Terra · Bartz (↑ from A) · Sephiroth (↑ from A) · Ayaka (↑ from A) · Tronn
  • A-tier: Y'shtola · Shantotto · Squall (↑ from B) · Warrior of Light · Cloud (↑ from B) · Firion · Leah · Noctis · Victoria
  • B-tier: Onion Knight (↓ from S) · Cecil · Tidus · Camille · Wilhelm · Amelia · Zidane (↑ from C) · Clive
  • C-tier: Lightning (↓ from B) · Vaan (↓ from B) · Aileen (↓ from B) · Charlotte (↓ from B)

That's all 26. Want to know which character should wear each one? Our FF Resonance best builds guide pairs a Vision with every party member, early game and endgame.

How This List Compares to Other FF Resonance Tier Lists

Terra is the only Vision all four post-launch lists put in S. Bartz, Sephiroth, Ayaka and Tronn are S on three of the four, which is our bar for S. The widest splits are Tronn, S for KeenGamer, AllThingsHow and games.gg but C for Game8, and Leah, who runs from S on AllThingsHow to C on Game8. At the other end, Charlotte is the only Vision all four put in C. Here is every grade side by side.

VisionGeeky IncGame8KeenGamerAllThingsHowgames.gg
TerraSSSSS
BartzS ↑SSBSSS
SephirothS ↑SSAS
AyakaS ↑SSAS
TronnSCSSS
Y'shtolaASABA
ShantottoAAAAS
SquallA ↑AAAS
Warrior of LightAAASA
CloudA ↑ABAS
FirionAAABA
LeahAC*ASA
NoctisABBBS
VictoriaAB*BAA
Onion KnightB ↓BBCA
CecilBBBBA
TidusBBBBA
CamilleBACBA
WilhelmBABCB
AmeliaBA*BCB
ZidaneB ↑CCAA
CliveBBCAC
LightningC ↓B*CBC
VaanC ↓CCBB
AileenC ↓B*CCB
CharlotteC ↓CCCC

How we turn this into a grade: a Vision is S if at least three of the four lists put it in S. Everything else gets a points average (S = 4, A = 3, B = 2, C = 1): 2.5 or higher is A, 1.75 or higher is B, lower is C. games.gg's SSS counts as S. ↑ and ↓ mark moves since our October 24 grades. * Game8's summary grid and its per-Vision write-ups disagree on five Visions, and we used the grid. Lists checked November 3, 2026: Game8 (updated October 29), KeenGamer (October 28), AllThingsHow (October 26) and games.gg (October 28).

The Roster Math That Decides This List

Forget the individual Visions for a second and look at how the 26 are spread across jobs. This table decides more of the list than any single kit does.

Equipment and Abilities menu showing Visions Tronn as a Breaker with Fire, Ice and Lightning, and Leah as a Medic
The Visions menu: Tronn listed as a Breaker with three elements, Leah as one of only two Medics. Image: Square Enix
RoleWhat it doesVisions
Breaker / stagger specialistFills stagger gauges10
Commando / damageDeals damage8 (incl. Sephiroth)
Sentinel / defenderProtects allies4
MedicHealing and dispel2
SaboteurDisrupts enemies2
SynergistBuffs and supports the party0 (party member Nichol only)

Two things jump out.

Staggering is the biggest role in the game, at 10 of 26. When designers give nearly 40% of a roster to one job, they're telling you what the game is about. Stagger isn't a side mechanic in Resonance. It's the economy.

Medic is the thinnest role, and no mainline hero fills it. Ayaka and Leah both come from Brave Exvius, not a mainline game, and they're the only dedicated healing Visions on the roster. No Rosa. No Aerith. No Yuna. Square Enix says Y'shtola can restore HP and Cecil can heal too, but both of those split their time with other jobs. Ayaka and Leah are the only two Visions built around healing, and that's why both of them grade well above what their raw power would earn on its own.

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S-Tier: The Five Visions Worth Building Around

Launch data and the post-launch lists agree on these five. Three of them do the thing this list was built on and put multiple elements on the board: Terra, Bartz and Tronn. The other two earn S on kits that coverage can't measure: Sephiroth's crits (he has his own section below) and Ayaka's cleansing.

Terra — Commando (Final Fantasy VI)

She's the only Vision that all four post-launch lists put in S, and she's in the free Chapter 1 demo, which matters more than it sounds. Mastery tracks level through use, so the Visions you get first have the longest runway to max out before the game gets hard. Terra brings Fire, Water and Ice on magic damage, the best elemental spread of any damage-slot Vision.

Terra from Final Fantasy VI in her Vision cinematic, seen from above against a purple glow
Terra, the most comfortable Vision to learn the system on if you came from FF6. Image: Square Enix

On most teams her real job is covering what your physical attackers can't, filling gauges on the enemies your Breakers bounce off. Riot Blade - Lotus reads as a hybrid art, which suits Terra's half-esper identity nicely. And if you're coming to Resonance from FF6, she's the most comfortable Vision to learn the system with. Our FF6 Pixel Remaster tier list ranks the rest of her home cast.

Bartz — Spellblade (Final Fantasy V) ↑ from A

The cleverest pick on the roster, if you ask me. His Resonance art is Spellblade-Dual Wield-Rapid Fire, three of FF5's signature job abilities stapled together. Square Enix's pre-launch description gave his sword fire and ice magic, but the full game lists his elements as Lightning, Wind and Earth.

Battle ability menu in Final Fantasy Resonance showing Thunder Surge, a Spellblade skill that deals lightning physical damage
A Spellblade skill in the demo: lightning on a physical swing, which is exactly the trick Bartz is built around. Image: Square Enix

In every game it's appeared in, Spellblade imbues physical attacks with an element. That answers the roster's structural problem head-on. Most of this game's stagger specialists swing physical damage in a system that pays out for elemental weakness, and Bartz is the physical attacker who gets to play by the magic users' rules. Three elements and +30% stagger make him one of the best physical Breakers, level with Firion. Before launch, that Chapter 5 unlock held him at A. Post-launch play changed our mind: Dual Spellblade and Mimic, from his Mastery Ranks, are two of the strongest abilities to carry over to other characters (KeenGamer, Game8), and three of the four post-launch lists put him in S. games.gg puts him alone in SSS. Unlock him at his Sanctum in northernmost Mysidia as soon as Chapter 5 opens.

Ayaka — Medic (Brave Exvius) ↑ from A

Ayaka, the Medic Vision from Brave Exvius, speaking in a Final Fantasy Resonance cutscene
Ayaka in Final Fantasy Resonance. You get her Vision in Chapter 7. Image: Square Enix

The best healer in the game, and the reason a Vision with no element can sit in S. Ayaka cleanses. Her Resonance, Angelic Embrace, restores the whole party's HP, removes debuffs and cures every status ailment except KO, and Purify at her second Awakening heals everyone and strips debuffs too. She also brings Esuna, Esunaga, Dispel, Raise and Reraise (MeowDB). KeenGamer singles out that she clears debuffs Esuna and items can't, and late fights stack exactly those. Three of the four post-launch lists put her in S. The catch is timing: you get her in Chapter 7, from The Admirable Apprentice subquest in the Town of Sian, so Leah does the job until then.

Tronn — Black Mage / Breaker (Brave Exvius)

Tronn is the best stagger engine in the game for the first half of the story. He carries Fire, Ice and Lightning from the start on magic damage, with +30% stagger and a Mastery ladder built around the stagger. Line that up against how the game scores fights. It pays you for hitting elemental weaknesses to fill stagger gauges, and here's a dedicated stagger specialist carrying three of the series' most commonly exploited elements, on magic damage.

Tronn casting ice magic across a dark blue battlefield in Final Fantasy Resonance
Tronn putting ice on the field. Fire and Lightning are the other two. Image: Square Enix

You don't see that combination much on this roster. The stagger role skews heavily physical, and physical damage is a clumsier vehicle for elemental coverage. Tronn does the game's most important job with its most important resource. His Resonance art is Hibernal Fury. One caveat, because the post-launch lists split harder on Tronn than on anyone else: Game8 grades him C, arguing he's outclassed by the endgame. KeenGamer, AllThingsHow and games.gg all keep him in S, and KeenGamer points to the MP and Limit Break gauge he gains on every stagger. We side with the majority. His Mastery abilities stay useful after you rotate him off, which is the other half of how this list scores a Vision.

A-Tier: Strong Picks One Step Down

Shantotto — Commando (Final Fantasy XI)

Shantotto from Final Fantasy XI holding up a glowing moon in her Final Fantasy Resonance Vision cinematic
Shantotto's Vision cinematic, from Square Enix's Vision trailer. Image: Square Enix

The most famous black mage in the franchise brings Lightning and Water on magic damage, and her Resonance, Colossal Shantotto II, hits with Dark. Game8 counts Dark as a third element; ffresonance.wiki doesn't. Either way she's an A: two or three elements on magic damage from Chapter 4, and against an enemy weak to Dark she plays like an S.

Noctis — Commando (Final Fantasy XV)

Noctis from Final Fantasy XV gripping his weapon in his Final Fantasy Resonance Vision cinematic
Noctis's Vision cinematic. He's a Chapter 2 unlock. Image: Square Enix

A real surprise, and I expect people to argue with this one. Launch data lists Noctis as a physical Commando with Ice and Lightning. Game8 adds Light; ffresonance.wiki doesn't.

Before launch he was reported as a magic and physical hybrid, and that was most of the case for A-tier. The full game makes him physical. He keeps his A on availability and coverage: a Chapter 2 damage Vision with an Ice and Lightning spread most physical attackers lack, and a Resonance, Armiger Unleashed, that hits every enemy. If the Light element doesn't hold up, he's the first A to drop.

Firion — Physical Stagger (Final Fantasy II)

Firion from Final Fantasy II behind a red sword in his Final Fantasy Resonance Vision cinematic
Firion's Vision cinematic. Wind, Lightning and Light with +30% stagger. Image: Square Enix

Firion carries Wind, Lightning and Light with +30% stagger, and Fulminating Strike adds 50% stagger power for three turns. Weaponsmaster suits a Vision built around swinging whatever the fight calls for. Among the physical staggerers, breadth like this is the exception. He arrives in Chapter 3, after Tronn, Terra and Onion Knight, which is what keeps him in A.

Y'shtola — Breaker with healing tools (Final Fantasy XIV)

Mechanically, she's the most interesting Vision on the roster. The wikis argued about her role for weeks, Breaker versus healer, and Square Enix's own description settles it: she staggers with Fire and Ice spells or restores HP. She's doing two jobs, and when the game has exactly two dedicated Medics, a Vision that heals and helps stagger is worth a lot. At launch the game lists her as a Breaker, so stagger is the main job and healing is the bonus.

Y'shtola from Final Fantasy XIV in her Vision cinematic, surrounded by twisting aether
Y'shtola's Vision cinematic. She staggers with Fire and Ice or restores HP. Image: Square Enix

What made her S-tier before launch: Square Enix confirms she grows stronger the more distinct types of magic she spends in a single fight. That scaling rewards precisely the multi-element play the whole game is built on. She's the only Vision whose kit pays you a second time for something you were already going to do. Launch data changes one thing. Game8 and ffresonance.wiki both list her elements as Ice and Wind (Game8 adds Recovery), not the Fire and Ice in Square Enix's pre-launch description. Her Resonance, Aetherial Wind, hits every enemy with Wind magic and strips their buffs. That's two damage elements, not three, and on this list's main axis that drops her from S to the top of A. The variety scaling and the healing still make her an early pick once you reach her Sanctum in Chapter 4.

Victoria — Commando, Ice, Wind and Dark (Brave Exvius)

Victoria, the Brave Exvius witch, speaking to the party in a Final Fantasy Resonance cutscene
Victoria in Final Fantasy Resonance. Ice, Wind and Dark on magic damage. Image: Square Enix

The biggest move on the list. Before launch Victoria was reported as dark magic with poison, and she sat in C-tier as part of the disruption cluster. The full game gives her three elements, Ice, Wind and Dark, on magic damage. By this list's rule that's A-tier at minimum, and after launch two of the four lists we checked rate her A and two rate her B, so she holds at A. Her Resonance, Agony, poisons and blinds every enemy, and she gains +50% Mastery Points at Mastery Rank 7, so she levels faster than most. She unlocks from the Victoria Revivified side quest in Chapter 5.

Warrior of Light — Defender (Final Fantasy I)

The best of the defensive Visions. He's confirmed demo-available and carries Earth, Lightning and Light. Defenders look dull in a game that rewards aggression, but the stagger loop is a tempo engine with a setup cost. You have to live long enough to fill the gauges and reach a Sweeping Stagger. A defender who buys you those turns while adding three elements of his own isn't a passive pick at all. His Resonance is Crystal Braver.

Warrior of Light from Final Fantasy I in his horned helmet in his Final Fantasy Resonance Vision cinematic
Warrior of Light's Vision cinematic. Earth, Lightning and Light on the best defender. Image: Square Enix

Squall — Commando, Fire and Water (Final Fantasy VIII) ↑ from B

Squall from Final Fantasy VIII with his gunblade on his shoulder in his Final Fantasy Resonance Vision cinematic
Squall's Vision cinematic. His damage builds the longer a fight runs. Image: Square Enix

Before launch, Squall was reported as a physical ramp Vision with no elemental coverage, and he sat in C. Launch data gave him Fire and Water plus Bravery, and his Resonance, Blasting Zone, hits every enemy, which moved him to B on October 24. Post-launch play adds what the element count hides: the post-launch lists praise how his damage builds the longer a fight runs and the more skills he uses, and a boss fight is exactly that. All four lists have him at A or better (games.gg says S), so he moves up again.

Cloud — Physical / Lightning, critical-focused (Final Fantasy VII) ↑ from B

Cloud unlocks in Chapter 1, and he's the easiest way to learn the teaching system. Equip Cloud, learn Deathblow at Mastery Rank 3, and that ability stays available afterward within your cost budget. The teaching value is real. It's why you should level him early even at this grade.

Cloud leaping with the Buster Sword against a desert enemy as red energy arcs across the screen
Cloud in the demo. Level him for Deathblow, then decide whether he keeps the slot. Image: Square Enix

Square Enix's own description gives him lightning- and water-element attacks plus abilities focused on critical damage. A crit-focused Vision is a damage-per-swing pick, not a coverage pick, and coverage is what this list rewards. Ascension is the Resonance art, and the lightning-flavoured Climhazzard shows up in demo footage. Launch data backs the teaching case: fan databases show his Mastery Ranks teaching Deathblow (MR3), Fill Gauge (MR5) and Critical Boost (MR9), plus two +8 boosts to AP capacity. None of that adds an element, but the post-launch lists rate the package higher than we did: three of the four have him at A or better, and Critical Boost is one of the best abilities to carry over to Lasswell. He moves up to A.

Leah — Medic (Brave Exvius)

Leah, the white mage Vision, casting barriers on the party in a Final Fantasy Resonance battle
Leah in battle, putting up barriers. Your only healer until Chapter 7. Image: Square Enix

Leah is the only dedicated healer you have until Ayaka arrives in Chapter 7, and she does the job well: recovery, cure and buffs, with Light as her one element. That early monopoly is why AllThingsHow puts her in S. The lists split on what happens after Chapter 7, and Game8's grid drops her to C once Ayaka is available. Our call is A: build her mastery through Chapter 6, then hand Fina to Ayaka. Her Resonance is Healing Wind.

B-Tier: Good Picks With a Condition Attached

Onion Knight — Magic (Final Fantasy III) ↓ from S

Onion Knight from Final Fantasy III in his Final Fantasy Resonance Vision cinematic
Onion Knight's Vision cinematic. His key abilities wait for his third Awakening star. Image: Square Enix

Our biggest miss before launch. We had Onion Knight in the top three on the Fire, Wind and Earth he was reported with, because Wind and Earth are the two elements Tronn and Terra don't cover. The full game delays the payoff. Dual Jobs and Job Change, the abilities his kit is built around, don't unlock until his third Awakening star, and his best Mastery bonus costs a large amount of mastery points (AllThingsHow). Three of the four post-launch lists have him at B or lower. He's still a fine way to add Wind and Earth to a magic party, so he lands in B, not C. His Resonance art is Job Change Attack.

Clive — Physical Stagger (Final Fantasy XVI)

Clive Rosfield from Final Fantasy XVI in his Final Fantasy Resonance Vision cinematic
Clive's Vision cinematic. Fire and Wind, unlocked in Chapter 5. Image: Square Enix

He's a Chapter 5 unlock, reached by airship. Fire and Wind is a solid two-element spread for a stagger specialist, and True Ifrit-Primed is about as obvious an elemental signpost as the roster offers. Clive does the game's most important job well. He just doesn't do it as broadly as Firion.

Tidus — Breaker, Water and Wind (Final Fantasy X)

Tidus from Final Fantasy X reaching toward the camera in his Final Fantasy Resonance Vision cinematic
Tidus's Vision cinematic. Water and Wind with +20% stagger. Image: Square Enix

Water and Wind with +20% stagger, and his Resonance, Blitz Ace, ends with a hit on every enemy. Before launch he was reported with Haste access; launch data puts Haste on Camille instead. Two elements keep him in B.

Cecil — Flexible (Final Fantasy IV)

Cecil from Final Fantasy IV as a Paladin above his Dark Knight reflection in his Final Fantasy Resonance Vision cinematic
Cecil's Vision cinematic: Paladin above, Dark Knight below. Image: Square Enix

Knight of Duality is the most suggestive Resonance name on the roster. Cecil's whole arc is the turn from Dark Knight to Paladin, and Square Enix describes him as versatile: he can defend and heal as well as attack with Light and Dark. Before launch it looked like a stance or mode switch, which would have made him A-tier. It isn't one. Knight of Duality is his Resonance: Light physical damage to every enemy plus a barrier that halves the next hit on each ally. That's useful, but it's not the flexibility that would lift him past Warrior of Light, so he stays in B.

Camille — Commando (Brave Exvius)

Camille, the Brave Exvius monster hunter, introducing herself in a Final Fantasy Resonance cutscene
Camille in Final Fantasy Resonance. Water and Earth, plus Haste. Image: Square Enix

Water and Earth, plus Bravery, Haste and Auto-Haste. Haste on a visible turn timeline is no minor buff, which makes Camille a useful specialist slot-in even if her overall profile is pretty ordinary. Her Resonance is Alluvial Undertow.

Amelia — Saboteur, Fire and Earth (Brave Exvius)

Amelia, the Brave Exvius maid, confronting the party in a Final Fantasy Resonance cutscene
Amelia in Final Fantasy Resonance. A magic Saboteur with Fire and Earth. Image: Square Enix

Reported before launch as a fire-aspected physical gunner. The full game makes her a magic Saboteur with Fire and Earth who opens with Deprotect and builds toward Deshell, Slow and Slowga. Two elements plus a real debuff kit earn her a B, with Vaan's Fire and Earth spread and far more utility. Her Resonance is Errand's End, and she's a side-quest reward.

Wilhelm — Sentinel, Water and Earth (Brave Exvius)

Party using Wilhelm's Supreme Defense in a snowy Final Fantasy Resonance battle
Wilhelm's Supreme Defense in battle: 80% damage reduction. Image: Square Enix

Reported before launch as an enmity tank with no elemental contribution. Launch data gives him Water and Earth. His Resonance, Towering Rampart, puts a 70% barrier on every ally, and Supreme Defense cuts damage by 80% for a turn. That's Charlotte's grade: a competent defender who loses the head-to-head with Warrior of Light on breadth. You're still probably not running three defenders.

Zidane — Saboteur (Final Fantasy IX) ↑ from C

Zidane from Final Fantasy IX swinging his daggers in a forest in his Final Fantasy Resonance Vision cinematic
Zidane's Vision cinematic. He steals from the start. Image: Square Enix

Zidane is a magic Saboteur with Water (Game8 adds Wind), and his kit is about disruption rather than damage: he steals from the start, and his attacks add Poison and Blind, then Confuse as he awakens. Climax Edge is his Resonance. Before launch we said he'd be the first C to move if bosses leaned on status ailments. The post-launch lists rate that disruption kit higher than we did, and AllThingsHow and games.gg both put him in A. One element, maybe two, still keeps him short of A here, so he moves up one grade to B.

C-Tier: Outclassed, Late or Niche

Four Visions sit here after the post-launch re-rank, and none of them is unusable. Each one is outclassed by a Vision you already have, arrives too late to matter, or does its best work outside of fights.

Lightning — Breaker, Ice and Lightning (Final Fantasy XIII) ↓ from B

Lightning from Final Fantasy XIII with her gunblade in her Final Fantasy Resonance Vision cinematic
Lightning's Vision cinematic. Ice and Lightning on a Breaker. Image: Square Enix

There's a nice irony here. FF13 invented the stagger gauge, and its protagonist turns up as one of ten Breakers instead of the definitive one. Launch data gave her Ice and Lightning, and on that we moved her up from C to B on October 24. Post-launch play moved her back. She's good against groups, but against bosses the top Breakers fill the gauge faster (KeenGamer), and no post-launch list we checked has her above B. Zantetsuken, her Resonance, carries a 40% instant-death chance according to fan databases, which suits trash fights more than bosses. She drops to C.

Vaan — Physical (Final Fantasy XII) ↓ from B

Vaan from Final Fantasy XII grinning in his Final Fantasy Resonance Vision cinematic
Vaan's Vision cinematic. Best used for farming. Image: Square Enix

Fire and Earth, and his Resonance, True Pyroclasm, hits every enemy and steals. Two elements kept him in B on launch data, but the post-launch lists treat him as a farming Vision: KeenGamer calls him best suited to Gil and item farming rather than fights, and none of the four lists has him above B. He drops to C. Equip him when you farm, then swap him off.

Aileen — Breaker, Ice and Earth (Brave Exvius) ↓ from B

Aileen, the party weaponsmith, talking about forging weapons in a Final Fantasy Resonance cutscene
Aileen, the party's weaponsmith. Image: Square Enix

Launch data lists Ice and Earth, +30% stagger and Libra from the start, which looked level with Clive as a physical Breaker. Post-launch, Bartz is the problem: he arrives in the same chapter and covers Earth with stronger Spellblades (KeenGamer), and her best passive only works while she's under Protect or Shell (AllThingsHow). She drops to C as a fighter. She's still the party's weaponsmith, forging weapons from adamantite you find in crypts and side content, so she earns a place in your run whatever her battle grade. She unlocks from the Forger of Wills side quest in Chapter 5. Her Resonance is Fatal Impact.

Charlotte — Defender (Brave Exvius) ↓ from B

Ice and Water, and a Resonance, Resolute Bastion, that heals the party and raises both defenses. She's a perfectly competent defensive Vision, but she arrives in Chapter 7 as the last Sentinel you get, and Warrior of Light has done the job since Chapter 1. She's the only Vision that all four post-launch lists put in C. She drops from B.

Mastery Rank Up screen for Charlotte, a Sentinel with Ice and Water elements and the Resonance Resolute Bastion
Charlotte's mastery screen: Sentinel, Ice and Water, Resolute Bastion. Mastery bonuses stack rank by rank, which is why early hours matter. Image: Square Enix

Sephiroth — Commando (Final Fantasy VII): S-Tier ↑ from A

Sephiroth raises one hand in a CG scene from Final Fantasy Resonance
Sephiroth, the 26th Vision. Beat him at Whirlpool Hollow to unlock him. Image: Square Enix

Sephiroth was revealed on September 3 alongside the demo, and before launch nobody could say for certain whether beating him gave you a Vision. Now we know: he's the 26th.

He is not handed out at a Sanctum of Light. Square Enix's "special reward" for finding and beating him is the Vision itself. The fight is at Whirlpool Hollow, which you can only reach once you have the airship in Chapter 5. Fan databases list him as a Commando with the Resonance art True Octaslash.

Sephiroth is S-tier. We held him at A on October 24, because his -ga spells unlock through awakening and he arrives behind the hardest fight in the game. Post-launch play says that was too cautious. He's a physical attacker whose Mastery Ranks are built for crits: Critical Hit Rate +20% at Mastery Rank 3 and guaranteed critical hits on Limit Bursts and Resonances at Mastery Rank 5, which Game8 puts at up to 40% crit rate once he's awakened. His Resonance, True Octaslash, is eight hits of non-elemental physical damage on every enemy, so resistances can't blunt it (KeenGamer). Three of the four post-launch lists put him in S. His elements are still disputed: ffresonance.wiki and Game8 list Fire, Ice, Lightning and Dark, while MeowDB lists none. Give him to your strongest physical damage dealer; our builds guide puts him on Jake for the endgame. When you're ready, our Sephiroth boss guide covers where to find him and how to beat every phase.

What to Build Toward in Chapter 1

The demo covers Chapter 1, roughly three to five hours if you explore Grandshelt properly, and the save carries into the full game. Rain, Lasswell and Fina anchor the party, and Square Enix's own screenshots show Lid, Nichol, Jake and Sakura fighting in four-person parties too. Each character equips one Vision at a time. Legacy heroes' Visions come from the Sanctums of Light around the world, where you step into a story from that hero's game to unlock them. Tronn and Leah come with the Chapter 1 story; the other Brave Exvius Visions are side-quest rewards from Chapter 5 on.

Two glowing Vision crystals inside a Sanctum of Light with Rain and Lasswell standing before them
A Sanctum of Light, where legacy heroes' Visions are unlocked. Image: Square Enix

Mastery tracks level through use and the clock's already running, so here's what I'd do on purpose in your first few hours:

  • Put your hours into Terra and Warrior of Light. Both unlock in Chapter 1, both bring real elemental coverage, and the demo save carries into the full game. Steam notes that some level restrictions apply, and the demo caps Mastery Rank at 5. Cloud's worth levelling too, but for what he teaches, not what he brings.
  • Work out what a retained ability actually costs you. The teaching system is the deepest part of the build game, and in the demo, experimenting is free. Learn Deathblow (Mastery Rank 3), swap Cloud out, and see how much of your cost budget keeping it eats before those choices start to matter.
  • Fight something on Expert. Casual and Normal let you ignore the stagger loop. Expert won't. It's how you find out whether defenders earn their slot on your team, and with 1.5x and 2x battle speed toggles it takes less time than you'd think. Fan databases also list Expert as paying 1.5x Mastery Points.

The demo is free on PS5, Xbox, Switch, Switch 2 and PC: Final Fantasy Resonance on Steam · Square Enix Store.

Building the team that wears them? Our FF Resonance character tier list ranks all eight party members, and the FF Resonance boss guide lists every boss weakness with the Vision to bring.

Want another JRPG once you've finished Resonance? Our Best JRPGs of All Time list ranks Final Fantasy VI, Terra's game, at number one. Playing Trails in the Sky 2nd Chapter too? Our Trails in the Sky 2nd Chapter tier list ranks all eight party members, and the Trails 2nd Chapter best builds guide sets up their quartz.

What Changed After Launch

This page has been re-graded twice since launch. On October 24, full-game kit data moved seven grades. On November 3, we checked all 26 Visions against four post-launch tier lists and moved eleven more:

  • Bartz, A to S. Dual Spellblade and Mimic make him the best physical Breaker, and three of four lists have him in S.
  • Sephiroth, A to S. Crit-built Mastery Ranks and an eight-hit non-elemental Resonance. S on three of four lists.
  • Ayaka, A to S. The best healer, and the only one who clears debuffs that Esuna and items can't.
  • Squall and Cloud, B to A. Squall is A or better on all four lists, Cloud on three of four.
  • Zidane, C to B. His disruption kit rates higher after launch than his elements suggested.
  • Onion Knight, S to B. His key abilities wait until his third Awakening star.
  • Lightning, Vaan, Aileen and Charlotte, B to C. Outclassed (Lightning by the top Breakers, Aileen by Bartz), best for farming (Vaan) or too late (Charlotte).
  • October 24 (launch data): Victoria C to A; Lightning, Squall, Aileen, Amelia and Wilhelm C to B; Y'shtola S to A; Sephiroth entered at A.

We'll re-grade again after the first balance patch. Want the update when it lands? The newsletter's the fastest way to get it.

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